The Red Etna

by J-mandy

About the Game

As the Game name itself gives an idea towards our game, a brief description about the game is shaded down:

In Red Etna, the American scientist was researching about the previous eruption that happened a few days ago . He came across to the new eruption that is about to happen today at 20.00. When the scientist tried to reach the other general people to send out the information, volcano starts activating. Everything started to shake and the environment remained unstable and the Internet didn't go through the external world which he needed to communicate to the rest of the world. Now, he is trying to escape the hazardous environment and is on his way to the nearest Sarrtfucks to deliver this urgent message.

The Etna has various obstacles which you may come across on your way to Sarrtfucks. A character can jump from one tile to another one. The obstacles consist of disappearing fog, unstable rock platform, slope and more. Once the player falls into the magma, you will die! Hence, you have to make a choice: either to 'Retry' or 'Quit' the game. Besides, you need to finish the game within 3 min. in order to win.

Hope you can help the scientist to deliver the message on time and save rest of the World!

Keys which may come in handy:

Right arrow -> To move forward

Left arrow -> To move backward

Space key -> To make a jump

Space + Right arrow key -> To make a jump and move forward at the same time.

Enjoy!!!

Scores

Theme
avg
Enjoyment
avg
Aesthetics
avg
Innovation
avg
Bonus
avg
Overall
avg

Voter Comments

Aside from the game's title, I have no idea how it should represent the theme. The in-game blurbs did not give any insight into it either.
Could use more environmental or story elements to tie the game into the theme. The implemented speech system would work very well for this.
It had that aspect of being lost, but were you found..?
Only thing I felt connected to "Lost and Found" was being lost in an apocalyptic world
It did a great job making me feel lost
There wasn't much going on
I really liked the feel of the game though, Something about the PS1 era graphics and the gloomy atmosphere and sounds give this game a great feel!
Fell through the floor after the refills.
I was very confused by it, but it was a lovely game
Game was short and not very exciting.
Because the lack of gameplay instructions I didn't understand how to play it. So I interacted with the things in the beginning and then fell into the abyss where I dided. And that happend multiple times.
Liked the art
I like the audio and art design on this one. The low-poly visual design may not be everyone's cup of tea, but it feels great and different enough.
Love the Pixel aesthetics and the horror vibe
The graphics were really cool and gave an old ps1 game vibe. Like silent hill, probably where you got inspired from ;)
Aside from some visual bugs, I really liked the visual part of the game
I don't really understand the pixelated shader, it would be much better without it.
Going specifically for this type of low-poly graphics, even in text and all is neat. You did not skimp on the style factor, aside from the text-boxes which look too high res :D
Lot's of post apocalyptic resource management games around
I liked the style and would like to see/hear more of this game!
Sadly it ends quite immediately as I fall thorough the world
audio! I like it a lot
Cool graphic, creepy vibes..