(Deliverance)
by Glowing Green Slop Industries
About the Game
Controls:
WASD - move
F - pick torch
Scores
Theme
Enjoyment
Aesthetics
Innovation
Bonus
Overall
Voter Comments
Theme
Spooky Sandy lands are always cool and full of unknown stuff!
no download link
The monster can be called an unknown thing but something else? Hard to say
That unknown besides the monsters there, but it is still pretty okay
I don't know if my computer opened the whole game because it is in Unreal. Theme kinda matches especially because of the vibe.
Enjoyment
It gave me motion sickness and the monster couldnt really do anything to me. Just like all vr games. Also it activated steamvr for some reason.
I wasn't really sure what I was supposed to do at first, picking up the light seems unnecessary.
Camera wobble was very jarring
Enemy got stuck super easy
I wasn't able to fit through doors
no download link
it had some very good movement
Through lags and misunderstanding I tried to play but I haven't understood anything. And the menu wasn't clickable before some black magic from me.
the camera sway is headache-inducing
It was hard to parkour around because the game was pretty laggy for me
i really want my time back :}
laptop couldnt handle it
Couldnt pick torch
Aesthetics
I love the filter and enjoyed the setting.
Very cool stylized look with the shader and the level design looked pretty nice as well
I really liked the filter and textures
no download link
really like the unrecord bodycam style
Great visuals but so lagging...
it looks unique and cool with that pixel filter
I loved the monster and the PS1-type graphics
i love the feel and the visuals
Innovation
Ive seen the candles being lit quite often, but its a comfy time.
Core gameloop is fine, but detail of level design, as well as game readability need a lot more work: i had to spend 5-10 minutes to accidentally understand how the lamps are lit. The first level has too many small passages which the character did not seem to be able to pass through (i guess he could crouch through them? but there was no crouch control). The second level had minor bugs,like rocks floating above ground (i could see lamps under walls), as well as a long dead-end path which was really frustrating since there were 5 lamps close to each other before i went to that path (i assumed there should also be a few and the lack of any was really frustrating). Also, the optimization was almost non existent: this really simple game took almost a 1gb of space and my pc with pretty good specs (i7-13700, rtx4070) was STRUGGLING to make it work.
But the graphics looked REALLY good, if you can make a good core loop and optimize it a bit, it could be a next best-seller :)
no download link
Idk, we run and collect items (lanterns), pretty usual?
It was interesting, but I never found any of the lanterns, rather confusing
walking is not a gameplay
Lethal company
Bonus
1 GB? Also, upload to itch next time so people don't have to wait for MEGA to start transfering
Gamejam games shoulnd't make an RTX 3080 go airplane mode (hurts you as less people are able to properly play the game)
no download link
i got jumpscared by the monster it was fun
Nothing to say
Game has a lot of bugs making it unplayable, couldnt pick up the torch, barely could launch ):
Good job on getting the build finally out!
I appreciate that you used unreal, brave move :)